Hey guys, I have created an app that blocks bezel gestures entirely!
It also prevents you from putting device to standby!
Useful for apps that wish to prevent user from doing external activities or accidently switching app.
This is a Proof of Concept.
1. Disables all interaction other than in-app. User can only exit by pressing the red square in top right corner. Otherwise, you would have to reboot.
Due to popular demand, there is an exit button :P Just click the red square in top right hand corner Download
2. Only disables all interaction in THIRD-PARTY apps (eg. games). If you switch to third-party app, you can't do anything at all. Works even with multitasking paused! Note that it's not possible to leave a third-party app in this state.
To toggle feature ON and OFF, press the POWER button on your Playbook ONCE. This will disable/enable the feature in third-party apps. Download
If I understand this currently is an app that does nothing except stop swiping/standby (but now allows exiting) but the code would need to be incorporated into other apps to make it effective.
If I understand this currently is an app that does nothing except stop swiping/standby (but now allows exiting) but the code would need to be incorporated into other apps to make it effective.
Actually, I can make the app affect ALL applications -- EVEN if multitasking is OFF (PAUSED).
I can make an exception for when you aren't in an app (eg. homescreen).
I'm just trying to work out a way to allow the user to trigger it on and off.
So, it means that during runtime of this app, all swipe event handlers do "nothing" (default actions like open menu/go to home-screen/switch app are overridden), right ?
Anyway, this behaviour is good for games and educational apps (like course examination app for school/faculty)
Added a second Proof of Concept app.
Disables interactions (including bezel gestures, mouse and everything) in all third-party apps (eg. games).
It is automatically on when you enter a third-party app in fullscreen. To toggle it on and off, press the power button on your Playbook once (so that screen turns off). Press it again to toggle it on.
Added a second Proof of Concept app.
Disables interactions (including bezel gestures, mouse and everything) in all third-party apps (eg. games).
It is automatically on when you enter a third-party app in fullscreen. To toggle it on and off, press the power button on your Playbook once (so that screen turns off). Press it again to toggle it on.
Xsacha,
This is fantastic. So to turn it off press the power button one time to go into standby, and then use the swipe gesture to bring it out of standby? And then press the power button again to put the app back to active?
Xsacha,
This is fantastic. So to turn it off press the power button one time to go into standby, and then use the swipe gesture to bring it out of standby? And then press the power button again to put the app back to active?
Doesn't matter how you come out of standby. Can press power again if you want.
Note that games aren't playable in proof of concept #2. It doesn't allow some touch events either.
Added a second Proof of Concept app.
Disables interactions (including bezel gestures, mouse and everything) in all third-party apps (eg. games).
It is automatically on when you enter a third-party app in fullscreen. To toggle it on and off, press the power button on your Playbook once (so that screen turns off). Press it again to toggle it on.
You sir, are not a coder. You're a full fledge, hardcore, to the bone, programmer.
EDIT: It's getting stuck on the browser hehe. I can't swite to get to the games pannel. But hen again, it proved it works. I can't get the keyboard up, not access bookmarks. Perfect for a e-lerning exam situation.