So theres a PSX Emulator....Can the PB do a Saturn?
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- Saturn will never happen it's the hardest system to emulate it's difficult to get it running decently even on PC's, you'd have better luck with literally every other console.04-29-12 03:50 AMLike 0
- I could understand its difficult considering the only emulator I have been able to find for it that works with my system is Cassini, but it runs pretty near perfect on my PC and my PC is a frankenstein monster made out of like 5-12 year old parts. So I am pretty sure it could be done if it was possible, which is all I was wondering.04-29-12 03:54 AMLike 0
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- Well: Shenmue 2, Soulcalibur, Skies of Arcadia, Ikaruga, Grandia II, Phantasy Star Online, Sonic Adventure 4, Chu Chu Rocket, Power Stone 2, Legacy of Kain: Soul Reaver, Grandia 2, Crazy Taxi 1 & 2...and the list goes on and on...
I don't deny there're good titles on the Saturn, but the Dreamcast is superior (obviously as it's a newer generation) and got far more games, thus more good games too.04-29-12 05:16 AMLike 0 - Well: Shenmue 2, Soulcalibur, Skies of Arcadia, Ikaruga, Grandia II, Phantasy Star Online, Sonic Adventure 4, Chu Chu Rocket, Power Stone 2, Legacy of Kain: Soul Reaver, Grandia 2, Crazy Taxi 1 & 2...and the list goes on and on...
I don't deny there're good titles on the Saturn, but the Dreamcast is superior (obviously as it's a newer generation) and got far more games, thus more good games too.04-29-12 05:29 AMLike 0 -
- Yabause � Download they have Qt binaries for windows, so why not for PB ?
You need a dynamic recompiler that compiles to the native hardware's assembly code.
For Windows, it recompiles the Sega Saturn's SuperH processor instructions to x86.
For Playbook, it would need to do this to ARM.
To get maximum speed, this needs to be recompiled on-the-fly (or at run-time) from native SuperH -> native ARMv7+NEON code.
This is what is being worked on currently with the Android port (shown in my earlier post). We will wait for this to be done first.
"The Saturn had impressive hardware at the time of its release, but its design, with two CPUs and six other processors, made harnessing this power extremely difficult, for developers used to conventional programming."
If you want to monitor the progress of the ARMv7 dynarec for Sega Saturn: http://yabause.svn.sourceforge.net/v...c/sh2_dynarec/Last edited by xsacha; 04-29-12 at 09:21 AM.
04-29-12 08:14 AMLike 0 - With emulators it's not just about recompiling the code.
You need a dynamic recompiler that compiles to the native hardware's assembly code.
For Windows, it recompiles the Sega Saturn's SuperH processor instructions to x86.
For Playbook, it would need to do this to ARM.
To get maximum speed, this needs to be recompiled on-the-fly (or at run-time) from native SuperH -> native ARMv7+NEON code.
This is what is being worked on currently with the Android port (shown in my earlier post). We will wait for this to be done first.
"The Saturn had impressive hardware at the time of its release, but its design, with two CPUs and six other processors, made harnessing this power extremely difficult, for developers used to conventional programming."
If you want to monitor the progress of the ARMv7 dynarec for Sega Saturn: SourceForge.net Repository - [yabause] Index of /trunk/yabause/src/sh2_dynarec04-29-12 01:20 PMLike 0 - No you didn't disrespect me (originally, however now you have called me a tool, which is disrespectful and offensive, considering if you knew me you would know just how wrong that statement is) but the thread is not titled "Are Dreamcast games better than Saturn games?" so you got off topic, I didn't ask if Dreamcast games were better I just wanted to know if Saturn was possible, which it is just really hard apparently. So quit being a buster and go start your own thread about how dreamcast games are better and Saturn emulation is a waste of time and we can continue the discussion there but otherwise leave it be.04-29-12 01:50 PMLike 0
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So theres a PSX Emulator....Can the PB do a Saturn?
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