- I'm wondering why equivalent apps are so expensive on the blackberry playbook.
I love the kit, but can't help but feel ripped off when buying the same apps for my wifes iPad at half the price
I thought the model was sell many and often to get the revenue.
and to top it off RIM don't seem to be able to do their maths $5 =/ �5cranky_berry likes this.03-05-12 12:37 PMLike 1 - Thanks for the insight; I didn't expect you to be quite so candid
So the dev still sets the price at �5 when its $5 in the US store, or is that a conversion setup by RIM?
If its the devs then they are literally shooting themselves in the foot.
I have nearly pressed the button to purchase a number of apps that I've bought for the wife, but paused and still haven't bought them.
I want to support the devs, but ....03-05-12 02:08 PMLike 0 - I do agree and have decided not to buy some apps due to the 1-1 conversion rate by rim. If they used a proper conversion rate so everyone pays the same I am sure there would be more UK based sales.
I hope that they sort this out.03-05-12 03:22 PMLike 0 - It's particularly bad when you own an android app for your android device, then spend the same amount or more on the playbook app, just to find out it's the exact same app, running in a vm. I'm glad it's available for the playbook without sideloading, but when your development costs are practically 0, it would be nice to either see a discount, or make it a naitive app...03-05-12 03:26 PMLike 0
- It's particularly bad when you own an android app for your android device, then spend the same amount or more on the playbook app, just to find out it's the exact same app, running in a vm. I'm glad it's available for the playbook without sideloading, but when your development costs are practically 0, it would be nice to either see a discount, or make it a naitive app...
and yes the exchange rate is set by appworld, the devs dont have a say in that sadly03-05-12 03:38 PMLike 0 - It's particularly bad when you own an android app for your android device, then spend the same amount or more on the playbook app, just to find out it's the exact same app, running in a vm. I'm glad it's available for the playbook without sideloading, but when your development costs are practically 0, it would be nice to either see a discount, or make it a naitive app...
At least the VM apps should be identified as such, as they do not run nearly as well as the native apps I've used.03-05-12 05:01 PMLike 0 - guess the people who are in the top paid section in appworld gonna be disagreeing with ya lol.
there are plenty of apps that are very worth the money, if im honest the one that first springs to mind is blaq. but hey people see things different, but when an app costs less than a can of red bull or a cup of coffee, and you have a $200+ device, seems a bit silly to suggest people shouldnt pay for apps.03-05-12 05:01 PMLike 0 - When I made my first foray into mobile app development - my day job is as a web developer - I was actually shocked at how low the cost of apps were. It's a heck of a gamble considering you may have little or no sales for what can easily be a month or more of work. And heaven help you if you're not soloing the project and need to split the revenue with a partner or two...03-05-12 08:23 PMLike 0
- I'm pretty sure you will find that it's RIM that sets the currency conversion of the Apps in their App Store. Even though it's a gross rip off to charge the same number of, say, Euro for a USD price.03-05-12 08:43 PMLike 0
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70% is now i think pretty much the industry standard. appworld is definitley 70%, so is mobihand (last i looked at least) and so far as i remember so is itunes. iv never looked at the android market.03-05-12 10:53 PMLike 0 - I guess the first thing then is how to best inform RIM that they are just being lazy or greedy with the conversion rate and slowing the purchase of apps in non US regions.
Secondly I feel developers should discount android ported apps as they must be less work than developing a blackberry OS app. Using the notion that they merely have to tweak their app to play with the vm and any non api references be converted to be compatible.
In my opinion of course.03-06-12 02:07 AMLike 0 -
And here is the reason developers are not complaining about RIM treating non-US customers as mugs by charging more than 1:1 for UK purchases. Taking Paperplane as an example, $0.99 in the US, �1.00 in the UK. Rounded up to their favour, and with 70% of $1.57 being more than 70% of $0.99, it's not just RIM who's benefiting from the scam, is it?Last edited by PDAMad; 03-13-12 at 05:09 AM.
03-13-12 05:06 AMLike 0 - About UK and US conversions... I can't blame RIM. Maybe we could? I don't know. What I do know is that it's very widespread. If I buy a music CD or book or whatever, it's usually the same in pounds as it is dollars. We haven't given ourselves the name "rip off Britain" for nothing.03-13-12 07:24 AMLike 0
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either way as the dev sets a price (no matter what currency) to say its totally untrue that a dev sets a price is going a bit ott.03-13-12 07:48 AMLike 0 - And here is the reason developers are not complaining about RIM treating non-US customers as mugs by charging more than 1:1 for UK purchases. Taking Paperplane as an example, $0.99 in the US, �1.00 in the UK. Rounded up to their favour, and with 70% of $1.57 being more than 70% of $0.99, it's not just RIM who's benefiting from the scam, is it?
Maybe it's about time for the UK market place to vote with their wallet then see if rim puts in a currency exchange programme in place.03-13-12 12:35 PMLike 0 -
as i say, i agree with the objective but not the execution. doing it in a way that harms devs will only harm users down the line.03-13-12 12:47 PMLike 0 -
But that fact that UK price units are 'converted' from $0.99 to �1.00 proves that the hike is done deliberately within their catalogue / store.
It's simply a scam and as we've seen above you won't get the devs to complain on your behalf as the diffference goes into their pocket as well as RIM's.04-02-12 11:11 AMLike 0 -
Developers set a price tier (not a price) for their apps. RIM (and only RIM) decides what actual price is charges in various regions.
For example, I have chosen Tier 1 pricing for my app. RIM charges 1 U.S. dollar for U.S. customers, $ 1 Canadian dollar for Canadians, 1 pound for U.K customers and $.75 USD for customers in Columbia. By RIM's design, prices vary from place to place according to some formula that is not public knowledge. Note also that the price differentials have nothing at all to do with currency conversion rates and there is no "bug" in the pricing system - the charges are based on RIM's own unique pricing policy.
As stated above, developers have no say in the actual price charged - they only set a tier. Developers receive 70% of the net price as determined by RIM for the particular tier that they have selected.04-02-12 11:39 AMLike 0
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A noob for blackberry but must be a mug.
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