1. Speedygi's Avatar
    For a long time, gamers have been lamenting about the lack of tactile feedback in mobile touchscreen gaming. Multi-touch and other advances have not quite satisfied the hardcore gamers, which is why they still prefer their pizza sauce-encrusted game controllers. In the broader sense, it seems the more popular, successful games in even an arcade setting have ubiquitous physical controls, even if those controls are in different forms, joysticks and light guns to name a few. Looking back at mobile, we have not yet even nailed the perfect mobile gaming experience on a touchscreen device to rival that of traditional console handhelds.

    Which brings me to consider, doesn't anyone have the feeling the Qwerty keyboard sized BlackBerry (most notably the Q10, due to its sufficient graphics) is just the perfect device for Nintendo Gameboy-styled gaming? Look at how similar the form factor of the original Gameboy is to the Q10, if you just ignore the presence of the very many keys and the far less bulkier size, you will find that lots of good games, filled with fun immersion and production values, can be made for the de-facto Qwerty keyboard device.

    Furthermore, if you factor in the far-superior multitasking capabilities of the BB10 platform, neutrino-fueled goodness will enable an experience that is hard to replicate with any of the other gaming handhelds of today. You want to play another game, while still maintaining the state in your present game? Load the other game up. In fact, load up to eight games and play to your heart's content. That is something even the Playstation Vita, one of the first devices to parallel the app paradigm of mobile gaming, has not come close. Providing a full multitasking experience on a mobile gaming system is a feature the handhelds of today do not have, and that has been done on touchscreen phones for years.

    Many possibilities open up in bold and interesting ways, hotkeys similar to those in traditional PC massively multiplayer role playing games can be achieved on a Qwerty. Once-impossible intricate settings can now be implemented. Weapons can be wielded with a single button press. These gamers would not need to learn them anew if theoretically they have seen it on their PC counterparts, given the fact that game ports on mobile are possible with increasingly advanced SOCs (systems on a chip). What more could BlackBerry want in an alternative marketing point to push Qwerty devices forward into an already touchscreen dominated global market?

    Low-hanging fruit abound, and if the usual small-screen argument comes up to take down the viability of mobile gaming, that's where HDMI output comes in. The presence of HDMI output on the Q10 essentially makes it the first pseudo-controller for television-sized gaming. Enjoying Bard's tale in the living room, whipping out your phone and plugging it in, is now a convenient console gaming-esque affair that could work well in every economic sense. It could destroy consoles if they aren't careful, no troublesome peripherals or add-ons needed.

    Problem is why aren't more developers, and further up the line, Blackberry realizing this enormous opportunity?

    The wonderful thing is that it can all be taken in stride for BlackBerry. The attempts to create the ultimate handheld gaming system in a phone have been lackluster, but perhaps they have been going about it all wrong. If a smartphone succeeds on its own merits and then goes on to be a coincidental and successful gaming device, it would prove to be less imposing and pretentious to the public. No one wants to see any manufacturer hearken back to the Nokia N-Gage days, and now all BlackBerry has to do is get BlackBerry 10 up to par and get developers to make use of those tools to create the best gaming experiences moving forward. On a BlackBerry phone.



    Posted via CB10
    Alex_Hong likes this.
    07-09-13 06:03 AM
  2. anon1727506's Avatar
    For a long time, gamers have been lamenting about the lack of tactile feedback in mobile touchscreen gaming. Multi-touch and other advances have not quite satisfied the hardcore gamers, which is why they still prefer their pizza sauce-encrusted game controllers. In the broader sense, it seems the more popular, successful games in even an arcade setting have ubiquitous physical controls, even if those controls are in different forms, joysticks and light guns to name a few. Looking back at mobile, we have not yet even nailed the perfect mobile gaming experience on a touchscreen device to rival that of traditional console handhelds.

    Which brings me to consider, doesn't anyone have the feeling the Qwerty keyboard sized BlackBerry (most notably the Q10, due to its sufficient graphics) is just the perfect device for Nintendo Gameboy-styled gaming? Look at how similar the form factor of the original Gameboy is to the Q10, if you just ignore the presence of the very many keys and the far less bulkier size, you will find that lots of good games, filled with fun immersion and production values, can be made for the de-facto Qwerty keyboard device.

    Furthermore, if you factor in the far-superior multitasking capabilities of the BB10 platform, neutrino-fueled goodness will enable an experience that is hard to replicate with any of the other gaming handhelds of today. You want to play another game, while still maintaining the state in your present game? Load the other game up. In fact, load up to eight games and play to your heart's content. That is something even the Playstation Vita, one of the first devices to parallel the app paradigm of mobile gaming, has not come close. Providing a full multitasking experience on a mobile gaming system is a feature the handhelds of today do not have, and that has been done on touchscreen phones for years.

    Many possibilities open up in bold and interesting ways, hotkeys similar to those in traditional PC massively multiplayer role playing games can be achieved on a Qwerty. Once-impossible intricate settings can now be implemented. Weapons can be wielded with a single button press. These gamers would not need to learn them anew if theoretically they have seen it on their PC counterparts, given the fact that game ports on mobile are possible with increasingly advanced SOCs (systems on a chip). What more could BlackBerry want in an alternative marketing point to push Qwerty devices forward into an already touchscreen dominated global market?

    Low-hanging fruit abound, and if the usual small-screen argument comes up to take down the viability of mobile gaming, that's where HDMI output comes in. The presence of HDMI output on the Q10 essentially makes it the first pseudo-controller for television-sized gaming. Enjoying Bard's tale in the living room, whipping out your phone and plugging it in, is now a convenient console gaming-esque affair that could work well in every economic sense. It could destroy consoles if they aren't careful, no troublesome peripherals or add-ons needed.

    Problem is why aren't more developers, and further up the line, Blackberry realizing this enormous opportunity?

    The wonderful thing is that it can all be taken in stride for BlackBerry. The attempts to create the ultimate handheld gaming system in a phone have been lackluster, but perhaps they have been going about it all wrong. If a smartphone succeeds on its own merits and then goes on to be a coincidental and successful gaming device, it would prove to be less imposing and pretentious to the public. No one wants to see any manufacturer hearken back to the Nokia N-Gage days, and now all BlackBerry has to do is get BlackBerry 10 up to par and get developers to make use of those tools to create the best gaming experiences moving forward. On a BlackBerry phone.



    Posted via CB10
    GameBoy experience... yeah that is what everyone is shooting for in the gaming market today.

    For me gaming on my Z10 is more about killing time while waiting somewhere, just want a simple easy to play game that I can play for 10 or 15 minutes. And one that isn't going to require too much processing power and kill my battery.

    Destroy Consoles? While there is a lot of power packed into the Z10... it doesn't come close to the graphics processing power of the current Consoles, much less the new ones being release at the end of the year. And I'd think using a smartphone as a controller would be much more troublesome that a controller that has tactile feedback and is designed as a game controller.

    But to be honest, while I don't see any mobile device taking over the experience that consoles provide. I don't think the average gamer needs or wants a console experience. Simple Games with Simple Graphic that can be played for short periods of time, and that can be shared via social networks are what seem to be really popular these days.
    07-09-13 07:48 AM

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