1. purijagmohan's Avatar
    Mobile App Usage Further Dominates Web, Spurred by Facebook

    "The chart clearly shows that Games and Social Networking categories capture the significant majority of consumers� time. Consumers spend nearly half their time using Games, and a third in Social Networking apps. Further considering that Flurry does not track Facebook usage, the Social Networking category is actually larger. Combined, from just what Flurry can see, these two categories control a whopping 79% of consumers� total app time. "


    50% time spent on Games
    30% on Social Networking

    So RIM needs to make sure that they get as many games as possible and they should be good to go.
    02-23-12 01:10 PM
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