Originally Posted by
DrSavant I'm glad to see a debate on the pricing, and here's something which wasn't mentioned yet:
The $7.50 price, is INTRODUCTORY!
So, this leads to one of the two possible scenarios - if this is really an introductory offer (which is greatly overpriced then), the price will go up, and the app simply won't have success, because there won't be enough pull to generate serious revenues - read fail, or wallow in misery. Now, there are lots of companies out there wallowing in misery, but happy with what they've got, so to each his own.
The second scenario, is that the price of the app will stay at $7.50. If that's the case, then calling it introductory, as a thank you for the testing efforts (and I can honestly say I've contributed plenty to the effort, having some discussions via email with the folks at Wakeful, offering suggestions/corrections and what not), is the least to say offensive.
A lot can be said about Apple's policies and the so called undercutting of developers. This is not the place and the time, however as a quick comment, all I can say is think of volume car dealers. They make more money then the mom and pop shops not wanting to discount their vehicles properly. So do the developers creating great iOS software.
My personal response to Wakeful's survey was a price point of $2.99, thinking of justification points such as the higher price of Blackberry apps and the server maintenance costs for Ninja Otter (which they use as an explanation of the price). $2.99 is reasonable, and that is a pricing strategy which can lead to success.
Bottom line - at $7.50 ($7.49 as the fanboys will rush to point out) - F A I L.