1. jtokarchuk's Avatar
    del
    Last edited by jtokarchuk; 04-03-20 at 10:42 AM.
    04-23-14 07:58 PM
  2. patmur2010's Avatar
    Thanks Justin!

    Posted via CB10
    04-23-14 08:03 PM
  3. KermEd's Avatar
    Thanks mate. Glad to see it up and running and happy to keep Retro Arch in the community

    Posted via CB from my LE
    04-23-14 08:21 PM
  4. Elite1's Avatar
    Make emulators, not war!


    Seriously though, great to hear!
    04-23-14 08:26 PM
  5. GooberNS's Avatar
    Awesome!

    Posted via CB10
    04-23-14 08:55 PM
  6. QXS's Avatar
    Exciting.
    04-23-14 08:59 PM
  7. rajbir01's Avatar
    What dies Retro Arch do?

    Posted via CB10
    04-23-14 09:49 PM
  8. John Vieira's Avatar
    Oooh, with summer coming up, I'll have a lot of time to test this out.

    Thanks for the hard work guys!

    Posted via Z69
    04-23-14 09:53 PM
  9. KermEd's Avatar
    What dies Retro Arch do?

    Posted via CB10
    As an end user it acts as an all-in-one emulator. So you can play GBA games or old SNES games on your phone

    Posted via CB from my LE
    pkcable likes this.
    04-23-14 09:56 PM
  10. Jeandry Brito's Avatar
    Nice work

    CB 10 APP
    04-23-14 10:08 PM
  11. thurask's Avatar
    What dies Retro Arch do?

    Posted via CB10
    Among (many) other things, this:
    RetroArch-BB10 - Emulator Frontend-img_20140422_004809.png

    Posted via CB10
    EchoesFX, Mecca EL and KermEd like this.
    04-23-14 10:31 PM
  12. KermEd's Avatar
    I should have just sent you one from my stock

    Posted via CB from my LE
    04-24-14 12:22 AM
  13. geenaxion's Avatar
    What's important is the continued development for BB10.
    Thank you for that.

    @geenaxion Keepin' it Chill Z10 (10.2.1.2228) BB10Store on Aptoide Subscribe "Dance for Life" C0029D483
    04-24-14 02:53 AM
  14. heyjohnnybravo's Avatar
    Cool! I love emulators and am excited to see how this plays out

    Posted from my TARDIS!
    04-24-14 03:51 AM
  15. patmur2010's Avatar
    Is it possible to make the wiimote work on the PlayBook? There has been some talk about controllers that use keystrokes might work, but I don't know what the wiimote uses.

    Posted via CB10
    04-24-14 08:11 AM
  16. EchoesFX's Avatar
    Is it possible to make the wiimote work on the PlayBook? There has been some talk about controllers that use keystrokes might work, but I don't know what the wiimote uses.

    Posted via CB10
    No. Controllers that use keystrokes WILL work as the code just needs to treat one keypress as "button pressed", and the other as "button released". But the device is only sending standard keystrokes. The PBOS doesn't have profiles for "proper" controllers and you cannot add them either.

    Basically it's a lot like iOS was. In fact the keyboard mode is something the steelseries manual says is intended for use with iOS devices.

    But hey that can be good for us considering they only sold millions of those silly little iOS devices...

    If they all followed a basic standard in terms of keypresses sent (and they would be fools not to), enabling one should enable *all* controllers that use this method. For the PlayBook it really can be a "game changer" in terms of playability.

    Posted via CB10
    04-24-14 08:37 AM
  17. Gykesdollars's Avatar
    YES

    Z10STL100-1/10.2.1.2234 "the iPhone Nemesis"
    04-24-14 08:41 AM
  18. patmur2010's Avatar
    No. Controllers that use keystrokes WILL work as the code just needs to treat one keypress as "button pressed", and the other as "button released". But the device is only sending standard keystrokes. The PBOS doesn't have profiles for "proper" controllers and you cannot add them either.

    Basically it's a lot like iOS was. In fact the keyboard mode is something the steelseries manual says is intended for use with iOS devices.

    But hey that can be good for us considering they only sold millions of those silly little iOS devices...

    If they all followed a basic standard in terms of keypresses sent (and they would be fools not to), enabling one should enable *all* controllers that use this method. For the PlayBook it really can be a "game changer" in terms of playability.

    Posted via CB10

    RetroArch-BB10 - Emulator Frontend-images-1-.jpg

    Except for wiimote...

    Posted via CB10
    04-24-14 08:44 AM
  19. Atmarix's Avatar
    the only thing missing is cheat capability (i think)
    i tried the psone emu and it works great, except i cant add cheats or i havent found how
    04-24-14 09:40 AM
  20. geenaxion's Avatar
    the only thing missing is cheat capability (i think)
    i tried the psone emu and it works great, except i cant add cheats or i havent found how
    Why do you need to cheat anyway?
    It's best not to cheat and when you finish the game be proud.

    @geenaxion Keepin' it Chill Z10 (10.2.1.2228) BB10Store on Aptoide Subscribe "Dance for Life" C0029D483
    04-24-14 11:48 AM
  21. nerdydaddyo's Avatar
    Good to see work back on track!

    I used my almighty Z30 to create this CrackBerry madness!
    04-24-14 12:43 PM
  22. Blackman91's Avatar
    This bt controller could work on the playbook:
    http://forums.crackberry.com/showthread.php?t=723670
    04-24-14 02:32 PM
  23. travisredpath's Avatar
    I need bluetooth device ids for these controllers so I can set it up properly.
    Like this?
    Gamepad Vendor and Product IDs - BlackBerry Support Community Forums
    Mecca EL likes this.
    04-24-14 02:51 PM
  24. jtokarchuk's Avatar
    You wonderful person

    Posted via CB10
    KermEd likes this.
    04-24-14 02:55 PM
  25. DurdenLunarius's Avatar
    Justin, I've been working with Travis on Mupen and found something that might be useful for you on RetroArch.

    The R2 and L2 triggers for the Moga Pro controller don't register as Button prompts, instead they register as Analog prompts. L2 registers as Analog 0 (0, 0, 255) and R2 as Analog 1 (0, 0, 255).

    Hope this proves useful in some fashion.
    04-24-14 03:38 PM
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