We need to create a folder and a subfolder in /misc like so /misc/quake3/baseq3
If you have a legal version of Quake III Arena you may transfer your pak0.pk3 from the installation cd (found in /baseq3) to the baseq3 folder on your PlayBook. Otherwise you can use the demo .pk3 found here
Will take a look at github shortly, see if it's "easy" to add loading of assets from a wifi accessible folder. Instead of having to recompile the BAR each time, one could simply put the demo or full version PK3 files in said folder.
Runs great, controls are...not great.
Of course they did say it was a quick port. Could definitely be made better.
Also don't change the display settings, it closes Q3A.
I've also been looking into the asset loading. In code/unix/qnx_main.c the cmd line parameters are set including the fs_basepath. Based on reading the description in code/qcommon/files.c I think setting the fs_basepath to somewhere in the shared directory should work. It would need to combined with setting fs_cdpath for non-writable resources, which should point to the app folder and pickup packaged maps/the executable. Plus of course the access_shared permission.
@sergeh, is that what you're planning to do? If not I might try it out myself.
I've also been looking into the asset loading. In code/unix/qnx_main.c the cmd line parameters are set including the fs_basepath. Based on reading the description in code/qcommon/files.c I think setting the fs_basepath to somewhere in the shared directory should work. It would need to combined with setting fs_cdpath for non-writable resources, which should point to the app folder and pickup packaged maps/the executable. Plus of course the access_shared permission.
@sergeh, is that what you're planning to do? If not I might try it out myself.
it's exactly what I'm planning to do actually. I tried hardcoding it but for some reason it doesn't work, games keeps crashing and it doesn't find the default.cfg. I placed pk0.pk3 in misc/quake3/base3q
I don't think we have to change fs_cdpath since it already points to the default app path.
This community is just great i played around and made a quick video to post here including a little guide on how to compile and run quake3. Now sergeh has already taken the lead and also posted up a downloadable .bar for all of us which is even better. Thanks sergeh.
This is the video for all folks not running beta os 2 to see what they are missing out on
[YT]http://www.youtube.com/watch?v=vWdBGbQCFfM[/YT]
give it a few more minutes yt is still processing the video for full resolution.
The Custom maps are always crashing, is this happening to anybody else?
Well just checked with other maps, and it seems to be that whenever I enter skirmish mode it crashes?? could this have to do with the fact that i have the demo version?
For controls, I think the crappiness is due to the fact that the movements are bound to keys rather than a mouse axis or something of the sort. Maybe emulating a gamepay/joystick will yield better results?
Sergeh the updated .bar you posted is not right. It's less than a MB.
Actually it is right, I've updated it so that you can use whichever custom map you want and if you own Quake III, you may also use the pak0.pk3 on the CD to have the full version on the PlayBook. No assets are bundled in this package, making it easy for everyone to use whatever maps they want
Just read over the instructions in the OP on where to put the files
For controls, I think the crappiness is due to the fact that the movements are bound to keys rather than a mouse axis or something of the sort. Maybe emulating a gamepay/joystick will yield better results?
I haven't looked at the controls yet, will do when I have some spare time but they are mapped to keys.
Actually it is right, I've updated it so that you can use whichever custom map you want and if you own Quake III, you may also use the pak0.pk3 on the CD to have the full version on the PlayBook. No assets are bundled in this package, making it easy for everyone to use whatever maps they want
Just read over the instructions in the OP on where to put the files
My apologies. I missed that you made that change since the previous version was 95MB or so.