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- remaining issues ...
1) audio glitching, stuttering
switch to different audio driver I think, or re-write for SDL_Mixer rather than the current stereo buffer cramming into SDL sound.
2) no zip 'FEX' support, the bulk code is compiled but some of the code is kind of screwed up.
3) No ROM cycling for GB,GBC games
- not tested but it will look for .gb gbc games and at least on first load should start up. I need to modify the main emulator loop so that it suspends itself, reloads a game and re-initializes currently it's only done for the GBA core ( the emulator is basically 2 emulators in one )01-29-12 08:31 PMLike 0 -
Thanks good find!tehJBE likes this.01-29-12 08:34 PMLike 1 - remaining issues ...
1) audio glitching, stuttering
switch to different audio driver I think, or re-write for SDL_Mixer rather than the current stereo buffer cramming into SDL sound.
2) no zip 'FEX' support, the bulk code is compiled but some of the code is kind of screwed up.
3) No ROM cycling for GB,GBC games
- not tested but it will look for .gb gbc games and at least on first load should start up. I need to modify the main emulator loop so that it suspends itself, reloads a game and re-initializes currently it's only done for the GBA core ( the emulator is basically 2 emulators in one )
and+ anybody have a game that runs playable (assuming it has to be a GBA game as that's what's working) I tried out pokemon fire and final fantasy VI and both of them are unplayable in it's current state.
Thanks guys!
EDIT: Wow actually runs perfect (except for the sound) for GBA games. Great progress man! Wow!Last edited by flip4life4751; 01-29-12 at 09:52 PM.
01-29-12 09:45 PMLike 0 - I still couldn't get GBC games working, could anybody else? I tried making it so there were no games in there but GBC and it still just closes it quickly. Have you gotten gbc working on it? or just optimized the code so it now searches for it?
and+ anybody have a game that runs playable (assuming it has to be a GBA game as that's what's working) I tried out pokemon fire and final fantasy VI and both of them are unplayable in it's current state.
Thanks guys!
EDIT: Wow actually runs perfect (except for the sound) for GBA games. Great progress man! Wow!
Lots of games (seek smaller ones) are working great even with audio for me now. Good improvement thanks!!01-29-12 11:43 PMLike 0 - thanks, I basically went through the main loop and disabled 'cheats/debugging' and any code that dynamically affected some aspects of the emulator unrelated to actually gameplay. I also force a discarding audio buffer, switched on some compiler flag tweaks that increase code size a little but eliminate frame overhead, I'd say roughly doubled performance but we are still left with audio sync and glitches. So I basically cherry picked to get speed up, next step is new audio engine and ideally GLES flipping SDL frame buffer... all good fun!KermEd likes this.01-30-12 09:00 AMLike 1
- 01-30-12 09:16 AMLike 0
- Does anyone else have a problem with the save states resetting? I cant seem to find what the problem would be.
>/start: comment/<
I would just like to thank you FroggyFace this is some phenomenal work you are doing. I love FCEUXpb, VBAMpb, and your HuGo emulators. You are really giving me and many others an extraordinarily enjoyable PlayBook experience.
>/end: comment/<KermEd likes this.01-30-12 08:57 PMLike 1 - Does anyone else have a problem with the save states resetting? I cant seem to find what the problem would be.
>/start: comment/<
I would just like to thank you FroggyFace this is some phenomenal work you are doing. I love FCEUXpb, VBAMpb, and your HuGo emulators. You are really giving me and many others an extraordinarily enjoyable PlayBook experience.
>/end: comment/<01-31-12 10:38 AMLike 0 - So I did a little bit of trial and error trouble shooting. The problem seems to be that my most recent save state persists until I create one for a different rom. Following this the save state from the previous game will be over written or reset. Does that make sense?
I cant really see why there would be a conflict though seeing as each .sav is it own file they are not a cumulative image.01-31-12 01:31 PMLike 0 - Hm. I'm having some problems with the latest release. I know for fact my stuff is in the right folders. Once the app is installed, I go to run it and it starts to load up (consume the whole screen when you first open any app) and then crashed. It never gets past the white screen. I checked to see if it was creating the folders on startup and it did, except it didn't make any files. I'm on the latest 2.0 beta build.01-31-12 02:05 PMLike 0
- So I did a little bit of trial and error trouble shooting. The problem seems to be that my most recent save state persists until I create one for a different rom. Following this the save state from the previous game will be over written or reset. Does that make sense?
I cant really see why there would be a conflict though seeing as each .sav is it own file they are not a cumulative image.01-31-12 03:31 PMLike 0 - First off, awesome app, love it and all the work you're doing Froggy.
Working on my Playbook, problem with Pokemon Fire Red however.
"The 1-M circuit board is not installed" shows up after the splash screen when it says press start.
When you try to save in-game, "Save error. Please exchange the backup memory"
Googling led me to this Pokemon Problem: "The 1-M Circuit Board is not Installed" ???? - Emuforums.com
Is there a way to change the save type to 128k? Another way is to put an .ini file in the same directory as the .exe (this obviously works for PC)
Haven't tried any other games yet, but would be awesome if you can find a way to be able for us to set save types.
Edit: I see the mention of a .cfg file, but I don't have anything on my Z, was this something the program is supposed to load?Last edited by jsquadrilla; 01-31-12 at 05:39 PM.
01-31-12 05:27 PMLike 0 - Thanks, I've took your advice I have an optional donation paypal button ...
froggyface
Don't feel obligated to do this but if I can get a few pints of beer out of my coding, I'm smiling!
Ed.froggyface likes this.01-31-12 07:39 PMLike 1 - i install the .bar file via ddpb installer, and like other people im getting a splash screen, so idk what to do because the only files under misc/ are /vbampb/vbampb and /vbam/... what am i doing wrong01-31-12 09:46 PMLike 0
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-
-
Load the game up, and however the game loads saves, it will.
It's exactly as if you're playing it on your GameBoy.02-01-12 07:50 AMLike 0 - First off, awesome app, love it and all the work you're doing Froggy.
Working on my Playbook, problem with Pokemon Fire Red however.
"The 1-M circuit board is not installed" shows up after the splash screen when it says press start.
When you try to save in-game, "Save error. Please exchange the backup memory"
Googling led me to this Pokemon Problem: "The 1-M Circuit Board is not Installed" ???? - Emuforums.com
Is there a way to change the save type to 128k? Another way is to put an .ini file in the same directory as the .exe (this obviously works for PC)
Haven't tried any other games yet, but would be awesome if you can find a way to be able for us to set save types.
Edit: I see the mention of a .cfg file, but I don't have anything on my Z, was this something the program is supposed to load?
This will fix Leaf Green, but Fire Red copies have trouble with it. I sticked with Green but chose Charmander though02-01-12 12:01 PMLike 0 - The cnf file has the flash memory option for automatic or 64K, I dunno right now. But, if you change to 128K it will be fixed. Just open on Notepad from your PC and press Ctrl+F and search the 128. The number right after that one drives the choice of memory, so switch to 128.
This will fix Leaf Green, but Fire Red copies have trouble with it. I sticked with Green but chose Charmander though02-01-12 12:16 PMLike 0 - Hi I am currently using the os 2.0.0.7111 on my playbook and Whenever I tried to load up the VBA it closes at the white screen and also it does create the folders misc/vbam and also misc/vbam but both folders are also empty.
I really want this emulator to work on my playbook however it will not create any of the files...
I really enjoy the snes9x emulator that is amazing however cant save on that!
Thanks so much guys you've made my playbook more then worthwhile :P02-01-12 07:52 PMLike 0 - Hi I am currently using the os 2.0.0.7111 on my playbook and Whenever I tried to load up the VBA it closes at the white screen and also it does create the folders misc/vbam and also misc/vbam but both folders are also empty.
I really want this emulator to work on my playbook however it will not create any of the files...
I really enjoy the snes9x emulator that is amazing however cant save on that!
Thanks so much guys you've made my playbook more then worthwhile :P
No sound guy, delete your misc / vbampb / vbampb cfg and relaunch. You can try another rom or bios too. Might fix it02-01-12 10:46 PMLike 0
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VBAm port for playbook ( GBA/GB/GBC emu)
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