Welcome to the CrackBerry Forums Create Your Account or Ask a Question Answers in 5 minutes - no registration required!
Page 1 of 11 1234 ... LastLast
Results 1 to 25 of 253
Like Tree37Likes
  1. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #1  

    Default VBAm port for playbook ( GBA/GB/GBC emu)

    Latest release of VBA-M and information here:
    http://tbotz.blogspot.com/2012/01/vb...book-port.html
    Last edited by froggyface; 02-02-2012 at 08:19 PM.
    Thanked by 20:
    + Show/Hide list of the thanked
    Alt-F4 (01-15-2012),  aphung88 (03-27-2012),  Boa2674 (06-23-2012),  Divefire (01-23-2012),  Foberry (01-31-2012),  funkysquid (02-10-2012),  HienPhan (01-15-2012),  imax_tm (03-10-2012),  kaymre (05-06-2012),  kenneth2008 (01-23-2012),  KermEd (01-14-2012),  kinmui (02-09-2012),  NinjaBread (02-02-2012),  Ninjatogo (01-31-2012),  ordigas (04-25-2012),  Serdic (10-23-2012),  sthiex (01-31-2012),  tciar (02-06-2012),  tharrison4815 (03-02-2012),  westsidekino (02-12-2012) 
  2. nava707's Avatar
    CrackBerry Newbie

    Posts
    1 Posts
    #2  

    Default

    I side-loaded the .bar, created the folders and added the necessary files but the app crashes after showing the splash screen.
  3. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #3  

    Default

    Quote Originally Posted by nava707 View Post
    I side-loaded the .bar, created the folders and added the necessary files but the app crashes after showing the splash screen.
    The directory I think should be z:\misc\vbampb\vbam
    With vbam.cfg in the misc\vbampb folder. The 'vbam' folder contains .sav files and image snapshots etc.

    If you can use the shell/command line ...
    /accounts/1000/.../vbampb -b <path_to_bios> <path_to_.gba_file>
  4. Jean-luc_Picard's Avatar
    CrackBerry Addict

    Posts
    937 Posts
    Global Posts
    938 Global Posts
    #4  

    Default

    Is "game.gba" just any game file renamed to "game.gba" or is it a specific file?
  5. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #5  

    Default

    Quote Originally Posted by Jean-luc_Picard View Post
    Is "game.gba" just any game file renamed to "game.gba" or is it a specific file?
    It's hard coded as game.gba for now. If you can access the shell you can override this ( I think ... ). same for gba_bios.bin
  6. Jean-luc_Picard's Avatar
    CrackBerry Addict

    Posts
    937 Posts
    Global Posts
    938 Global Posts
    #6  

    Default

    on OS 1.0.8.6067 I can't get this app to work... I run it and it gets to the splash screen (with all of the controls shoved into an approximately 2" area in the top-left corner). My game.gba file is Pokemon Red (originally a .gb file) renamed to game.gba... Hopefully this is enough information to go on to either tell me where I went wrong or fix the problem.
  7. Leplay's Avatar
    CrackBerry User

    Posts
    11 Posts
    #7  

    Default

    hows progress on this?
  8. Thomasrox3's Avatar
    CrackBerry User

    Posts
    95 Posts
    Global Posts
    96 Global Posts
    PIN
    Ask and ye shall recieve
    #8  

    Default

    FroggyFace, you're a hero among the CrackBerrians, keep up the hard work on all the emulators!!!!!
    downphoenix likes this.
  9. funkysquid's Avatar
    CrackBerry User

    Posts
    22 Posts
    #9  

    Default

    Thanks for all the hard work. I'm looking forward to this.
  10. aliallibhai's Avatar
    CrackBerry User

    Posts
    82 Posts
    #10  

    Default

    Its not creating the files upon startup
    How do i fix that ?
  11. #11  

    Default

    Quote Originally Posted by aliallibhai View Post
    Its not creating the files upon startup
    How do i fix that ?
    Didn't create them for me yet either, but just be patient. Theres a bunch of reasons it might not have done it for us. Neither of us are rooted so its probably a permissions thing. But give it time
  12. jtokarchuk's Avatar
    CrackBerry Abuser

    Posts
    447 Posts
    PIN
    32447A6C
    #12  

    Default

    I will also adopt this project in my spare time, so at some point in the next lottle while ill see if I can get things moving a bit smoother. Main focus is snes9x (and helping out fceux)
    Thanked by 2:
    Flip4Bytes (01-22-2012),  KermEd (01-15-2012) 
  13. HienPhan's Avatar
    CrackBerry User

    Posts
    91 Posts
    #13  

    Default

    Wow i just got the nes one to work today and now this?! Wow thank you very much, ill wait for the official version though
  14. #14  

    Default

    Quote Originally Posted by jtokarchuk View Post
    I will also adopt this project in my spare time, so at some point in the next lottle while ill see if I can get things moving a bit smoother. Main focus is snes9x (and helping out fceux)
    The geeky part of me (you know: The part that books a week off work every time Bethesda releases a new game. Or the part of me that calls in sick to play Final Fantasy 3 for the fifth time [both the Japanese FF3 and N.A. FF3]) is ecstatic for that release.

    Ed.
    misdeismo likes this.
  15. meltbox360's Avatar
    CrackBerry Master

    Posts
    1,382 Posts
    Global Posts
    1,383 Global Posts
    #15  

    Default

    Does the emu render pixel by pixel? If so I could try to write a bit of opengl to write all that to a texture and render to screen. If it uses sdl though then it will be up to someone with sdl knowledge to glue my code in there somewhere. I just need to know what kind of data I would have to work with and more or less what kind of picture im spitting out.
    MarkoBJLCA likes this.
  16. jtokarchuk's Avatar
    CrackBerry Abuser

    Posts
    447 Posts
    PIN
    32447A6C
    #16  

    Default

    Currently all ports are working off of SDL (as we have access to a touch control library that integrates very well with SDL.)
    Projects
    http://forums.crackberry.com/blackbe...e-news-924068/ (RetroArch - Multi Emulator) - Developer
    My BlackBerry Appworld Vendor Link
    https://appworld.blackberry.com/webs...21461/?lang=EN
    Follow me on Twitter: @jtokarchuk
  17. meltbox360's Avatar
    CrackBerry Master

    Posts
    1,382 Posts
    Global Posts
    1,383 Global Posts
    #17  

    Default

    Quote Originally Posted by jtokarchuk View Post
    Currently all ports are working off of SDL (as we have access to a touch control library that integrates very well with SDL.)
    Alright well if you would like me to write a snippet that takes an array of pixels and spits them to the screen in opengl just let me know. I might be able to figure out how to integrate it with sdl myself.
  18. jtokarchuk's Avatar
    CrackBerry Abuser

    Posts
    447 Posts
    PIN
    32447A6C
    #18  

    Default

    Feel free to fork the github and make your changes, all help is welcome!
  19. meltbox360's Avatar
    CrackBerry Master

    Posts
    1,382 Posts
    Global Posts
    1,383 Global Posts
    #19  

    Default

    Quote Originally Posted by KermEd View Post
    Didn't create them for me yet either, but just be patient. Theres a bunch of reasons it might not have done it for us. Neither of us are rooted so its probably a permissions thing. But give it time
    I believe the reason for this is the code is not in there. Standard C does not have any folder creation mechanism and if its not implemented through a library it is not possible. Easily fixable I think although I have struggled with that problem myself.
  20. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #20  

    Default

    Quote Originally Posted by Meltbox360 View Post
    I believe the reason for this is the code is not in there. Standard C does not have any folder creation mechanism and if its not implemented through a library it is not possible. Easily fixable I think although I have struggled with that problem myself.
    qnx supports unistd.h and stat.h so you can mkdir, chdir ... im looking at getting gles surface rendering working with sdl at the moment... more work than fceux.
  21. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #21  

    Default

    1.0.0.3 release see first post for more info or ...

    http://www.mediafire.com/?7n24ezddot659im

    1 controls fixed!
    1 sound glitches mostly fixed.
  22. abUdi4's Avatar
    CrackBerry Abuser

    Posts
    168 Posts
    #22  

    Default

    Quote Originally Posted by froggyface View Post
    1.0.0.3 release see first post for more info or ...

    VBAMpb-1_0_0_3.bar

    1 controls fixed!
    1 sound glitches mostly fixed.
    i tried installing it but i get this message
    "result::failure 533 Application-Requires-System: version forbidden, want (2, 0, 0, 0) have (1, 0, 8, 1971)"
  23. froggyface's Avatar
    CrackBerry Abuser

    Posts
    130 Posts
    Thread AuthorThread Author   #23  

    Default

    Quote Originally Posted by abudi4 View Post
    i tried installing it but i get this message
    "result::failure 533 Application-Requires-System: version forbidden, want (2, 0, 0, 0) have (1, 0, 8, 1971)"
    I built this using ndk 2.0 so its only allowed to work on os2 systems sorry... I will spin an os1 bar file in the next day or so
  24. #24  

    Default

    Using OS2 .7111, app launches, bios loads, and it waits on GAMEBOY.
    - Tried a few different .GBA roms.
    - Made sure directories are all created.
    - Tried 2 different BIOS downloads

    I think if I try a few more bios images I might get it loading But I am good to wait for the releases. Great work on this guys, loving all the ports!
  25. Fenrir26's Avatar
    CrackBerry Abuser

    Posts
    125 Posts
    #25  

    Default

    Quote Originally Posted by KermEd View Post
    Using OS2 .7111, app launches, bios loads, and it waits on GAMEBOY.
    - Tried a few different .GBA roms.
    - Made sure directories are all created.
    - Tried 2 different BIOS downloads

    I think if I try a few more bios images I might get it loading But I am good to wait for the releases. Great work on this guys, loving all the ports!
    Run into the same thing on my end trying it out as well.
Page 1 of 11 1234 ... LastLast

Posting Permissions