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Old 01-30-2012, 02:19 PM
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Default Quake III Arena bar with custom maps

Alright so here's a Quake III Arena port
This only works on the OS 2.0 beta

On and the game runs silky smooth

.bar for sideloading
Quake 3 v1.3.3.1

Instructions
  1. Sideload bar Side Load PlayBook Apps (Windows)
  2. We need to create a folder and a subfolder in /misc like so /misc/quake3/baseq3
  3. If you have a legal version of Quake III Arena you may transfer your pak0.pk3 from the installation cd (found in /baseq3) to the baseq3 folder on your PlayBook. Otherwise you can use the demo .pk3 found here
  4. Start the game!

Custom maps for multiplayer
Download any maps you'd like from Map Factory - the game map database and copy them to your /baseq3 folder

Screenshots




Github
https://github.com/sergeh/Quake3
https://github.com/blackberry/Quake3
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Last edited by sergeh; 01-30-2012 at 04:51 PM. Reason: added screenshots
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Old 01-30-2012, 02:23 PM
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Will take a look at github shortly, see if it's "easy" to add loading of assets from a wifi accessible folder. Instead of having to recompile the BAR each time, one could simply put the demo or full version PK3 files in said folder.
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Old 01-30-2012, 02:29 PM
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thanks man, can't wait to try it out.
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Old 01-30-2012, 02:54 PM
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Runs great, controls are...not great.
Of course they did say it was a quick port. Could definitely be made better.
Also don't change the display settings, it closes Q3A.
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Old 01-30-2012, 02:59 PM
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yeah controls are pretty hard
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Old 01-30-2012, 03:02 PM
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I'll take a look at the code and see if I can't do a few fixes myself.
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Old 01-30-2012, 03:12 PM
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Quote:
Originally Posted by MaxxJag View Post
I'll take a look at the code and see if I can't do a few fixes myself.
sure, in the meantime I'm testing to see if we can load assets from a different folder. Might have found a solution but need to try it out
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Old 01-30-2012, 03:41 PM
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I've also been looking into the asset loading. In code/unix/qnx_main.c the cmd line parameters are set including the fs_basepath. Based on reading the description in code/qcommon/files.c I think setting the fs_basepath to somewhere in the shared directory should work. It would need to combined with setting fs_cdpath for non-writable resources, which should point to the app folder and pickup packaged maps/the executable. Plus of course the access_shared permission.

@sergeh, is that what you're planning to do? If not I might try it out myself.
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Old 01-30-2012, 03:54 PM
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Quote:
Originally Posted by taylortbb View Post
I've also been looking into the asset loading. In code/unix/qnx_main.c the cmd line parameters are set including the fs_basepath. Based on reading the description in code/qcommon/files.c I think setting the fs_basepath to somewhere in the shared directory should work. It would need to combined with setting fs_cdpath for non-writable resources, which should point to the app folder and pickup packaged maps/the executable. Plus of course the access_shared permission.

@sergeh, is that what you're planning to do? If not I might try it out myself.
it's exactly what I'm planning to do actually. I tried hardcoding it but for some reason it doesn't work, games keeps crashing and it doesn't find the default.cfg. I placed pk0.pk3 in misc/quake3/base3q

I don't think we have to change fs_cdpath since it already points to the default app path.

Edit

Also tried running cmd line parameters but no go
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Last edited by sergeh; 01-30-2012 at 03:58 PM.
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Old 01-30-2012, 04:04 PM
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nevermind, got it to work, I'll be uploading it shortly
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Old 01-30-2012, 04:32 PM
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OP updated with new bar and instructions for loading custom maps
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Old 01-30-2012, 04:58 PM
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This community is just great i played around and made a quick video to post here including a little guide on how to compile and run quake3. Now sergeh has already taken the lead and also posted up a downloadable .bar for all of us which is even better. Thanks sergeh.

This is the video for all folks not running beta os 2 to see what they are missing out on

give it a few more minutes yt is still processing the video for full resolution.
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Old 01-30-2012, 05:06 PM
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Wow this is just great some work on the controls and this will be perfect, my only real problem is the sensitivity, is there a way to turn it up?

Edit

Nevermind I figured it out just go to the game setup and change the look sensitivity, I recomend you do it it really does help

Last edited by spyhomer; 01-30-2012 at 05:09 PM.
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Old 01-30-2012, 05:11 PM
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you can change the mouse speed in setup. There's a lot of improvements that can be done for controls though
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Old 01-30-2012, 05:17 PM
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Now we just need to get Unreal Tournament 2003 that was an awsome game.
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