| | 11-24-2012, 01:01 AM Thread Author #4
It looks like it should be possible but there are some big hurdles holding it back. It uses SDL_OpenGL which is not yet implemented and it has some OpenGL code embedded in it that would need changed to OpenGL es2 code. CEGUI itself shouldn't be a problem, it has a GLES renderer and the rest should work on the Playbook without too much work. After only spending a couple of hours at it I can compile (which is only the first step in the porting process) all of the CEGUI modules relative to Secret Maryo Chronicles (with the GLES renderer taking the place of the OpenGL renderer that SMC actually uses). My OpenGL is pretty rusty in general and I don't have any GLES experience at all so the required changes are beyond what I can do. I also see you asked about compiling OGRE for the Playbook which I do believe that there is a GLESv2 renderer for OGRE which would mean that it should also be possible to port it, but don't quote me on that as I haven't looked into it any great detail.
Originally Posted by borceg
I'm not sure why the SFX aren't working in Aero Fighters 2/3. It is a bit strange. The background music works for me though, just make sure that the cdda files are in MP3 format.
Originally Posted by Snake785