1. reda123's Avatar
    hello everyone , i am really curious to know with wich program can i make games for blackberry playbook (please provide link to this program) i already made 3 games for pc using the great program Game maker 8 pro that i purchased from Welcome to YoYo Games but i want to develop games for myplaybook and let people play them ,i already know some things about coding cuz i used eclipse and game maker also include coding for 3d games so i just need to know wich program can i use to make playbook games ( and please provide download link ) THANKS IN ADVANCE..
    03-05-13 12:51 PM
  2. SifJar's Avatar
    You have a number of options. First, you have WebWorks. A WebWorks app is essentially an app built using web technologies (HTML5, Javascript, CSS) and packaged into a PlayBook (and/or BB10) app. You may be inclined to discount this option immediately, hut don't, because HTML5 has had some quite impressive achievements in terms of games, particularly the type of game people generally want to play on a mobile device like a tablet. In addition, there are certainly some "GameMaker" type programs (perhaps not GameMaker itself, but there are others) that can export to HTML5, so that might be a good option.

    Then there are native apps. These are written in C/C++ and compiled with the Blackberry NDK. You need a good knowledge of C(++) to do this. Unless you have done a reasonable amount of programming in C(++) already, you'll probably struggle a lot with this, so it'd probably be best to learn and practice on a computer before moving on to the Playbook if you don't already have at least some experience here.

    Another option is Python. From what I understand though, it's not really complete, but perhaps if you happen to know Python, it could be worth a shot: BlackBerry-Py Project

    Yet another option is Air. I don't know an awful lot about that, other than you need the Air SDK from Adobe (there are more details about what all to install here: https://developer.blackberry.com/air...006543_11.html [this is the free version of the instructions, there are other paid options also]). I also believe Air apps are generally slower than their C++ counterparts. However, it may be easier to learn development here, as I understand it, Air is designed for rapid application design.

    The final option (I can think of) is developing in Java for Android and then converting the app. This is much less than ideal, and should only really be considered if you have already made an app for Android.

    For everything except Python, see here: http://developer.blackberry.com/deve...ice/index.html
    03-05-13 01:11 PM
  3. reda123's Avatar
    thanks man for your help but plz one more thing can you tell me whats program is the best
    03-05-13 01:18 PM
  4. SifJar's Avatar
    thanks man for your help but plz one more thing can you tell me whats program is the best
    I told you your options. There is no "best" option, there are multiple options allowing you to choose one most suited to your existing knowledge/skill set. And the programs used depend on the type of app. For example with WebWorks, you can use any text editor to create your HTML, JS and CSS files (or specialised editors for those specific formats e.g. a WYSIWYG web editor). You will then need to use some command line tools from the WebWorks SDK to package and sign the app, or else use the Ripple emulator to package and sign the apps (I have never had much success with the later personally). For native, you can use the Momentics IDE (based on Eclipse), or else you can again use any text editor to edit the C files and then compile with command line tools. I could go on, but I see little point. The point I'm making is there is no specific program to use, it is up to you. First things first, choose the type of app you're going to create. Then, try different workflows for that app type and see what works best for you. For example, if you decide to make a C app, you might want to try Momentics IDE first, and then also try using other text editors for editing the C files and the command line tools for compiling. See which you find better (easier, quicker etc.), and stick to it.
    03-05-13 05:03 PM

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