- 06-12-2012, 09:15 AM
Thread Author #27
same engine - new graphics, audio and some tweaks to make it fun

before i release i am making videos of solutions for every level (crazy, but - yep). i am over 60% through the levels; working on the harder ones now.. need to ensure the game is completely playable.. some of these levels are going to drive people nutz..
but that is part of the fun
right?
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 10:50 AM #30
I agree with this. I've been trying to find any sort of issue and nothing has jumped out at me yet. I definitely haven't experienced any crashing.
I'd consider some form of indication for whatever ability is chosen though. It's a bit hard to tell which is chosen, and which have been enabled to whichever caveman aside from the number decreasing.
As for playability though, like I said, it's pretty damn solid. - 06-12-2012, 10:50 AM
Thread Author #31
this is important information

what it helps identify is a possible conflict with system resources and not technically a bug in the application itself (crash). it may just be failing to allocate the memory it needs when it changes between the game mode and the game summary mode - need more memory
you only have the first 30 levels - i've been play testing the other 90 (in progress); it gets harder and harder.. but i have a cheat sheet
hehe. there is a "warp code" option where you can enter in a special code to get access to certain levels and other goodies :P
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 10:53 AM
Thread Author #32
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 11:41 AM
Thread Author #34
i have to check if appworld does promo codes or not (one would think so) - that way anyone who did receive a complimentary copy will be able to get updates and not have to deal with side loading the application. i surely hope that the "buying" community will be more than the beta testing community.. also, side loading doesn't allow you to review it

i have not seen much feedback other than what was posted here so far - only a few (out of 20) have been adding feedback here in the forums.. would be nice to see more activity with the users that request to be beta testers..
caveman HD will launch at a set price and then go on sale (hint: for crackberry users) so even if there wasn't an opportunity to do a complimentary copy (on case by case basis); crackberry forum users will get an opportunity to get the game cheap
i'm also an indie developer who has been doing this stuff or 10+ years, as my "hobby" - even if the game looks professional, key to note it is a one-man shop still
need to top up my beer fund!
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 12:32 PM #36
I installed the bar file yesterday and started playing today and its a load of fun. You need to think, plan and pay attention on this one, never played lemmings, but i'm thoroughly enjoying this game. I wasn't too patient to read the tutorials, i just jumped right in and soon got the hang of it, very nice indeed.
Aaron you said you wanted our feedback also on pricing, well i think you might want to price this at between $1.99 and $2.99, depending on how much more improved the final thing would be. In my opinion, i would expect more in terms of the graphics, music and game play from a $4.99 game.
It would be nice to have an option to restart the level in the middle of a game rather than nuking and starting over. The game ran very well and loads up quickly, although it did freeze once, so i just closed the app and relaunched and worked fine.
So far so good just trying to figure out level 20 now, this is a nice game i'd say a platformer with planning and strategy involved very nice!Aim at heaven and you will get earth thrown in. Aim at earth and you get neither.
C. S. Lewis (Mat 6:33)
- 06-12-2012, 12:49 PM #37
I have been playing it for 10 minutes and am really enjoying it, I noticed a little glich where when i drag my finger from center screen to the left bezel the camera will jump to the farthest left part of the map.
I think Olukunlea is right in the fact that you should add the ability to restart, I wouldn't use it because there is nothing more entertaining than exploding those little cavemen.
I loved releasing 95 cavemen and then just doing a chain explosion.
As for graphics and music go i think you have achieved that classic lemmings look. Really enjoying the music.
- 06-12-2012, 01:29 PM
Thread Author #39
will investigate that one..
nuking the guys was the fun part of the classic - it only takes 10 seconds :P hehe
you gotta hear the fly "buzzing" in music on level 8 :P hehe - simply repetitive 1 minute loops is what was put together, the audio and graphics guys did an awesome job. my job was to simply piece it all together with what i already had.--
Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 01:32 PM
Thread Author #40
repeating it would be awesome.. fast forward should not matter - just does things 4x faster (updating every fourth frame).
we have implemented 'save on exit'.. if it saved, then it simply exited due to lack of memory or something - which makes me wonder about being a "crash".. a crash would not save the current state.. were you running other apps at the same time? i may want to revise the "memory usage" and see what i can do to optimize it..
so far; the reports of exiting seem to be around memory usage.. need to check exactly how much heap space is available to developers on the playbook device.. should be sufficient; but you never know
the same configuration runs on ios and webos - with BB10 being a "newer" OS, it should be offerring the same if not, more dynamic heap memory.
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 01:33 PM #41
Finished the 30 levels now a few times just playing normally (removing the game and reinstalling each time) and haven't hit any problems yet.
Will have a few more runs over it the next few days trying some other things, see if i can break the game
- 06-12-2012, 01:35 PM
Thread Author #42
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 01:58 PM #44
I did notice that, but there are a handful of levels with only one ability. And I know, it's the only one available at the time, but I guess I'm just used to the bordering - you know? Perhaps instead of white/black the selected colour (haha I'm Canadian) could be more in-yo-face. Ya heard?!
- 06-12-2012, 02:14 PM
Thread Author #46
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 02:18 PM
Thread Author #47
i've been working on my internal event processing - if it freezes; it means no "nilEvent" is being generated.. not a crash, but something i need to investigate; possibly a race condition somewhere, so many threads going in the background *g* just love "sporatic" cases like this

EDIT: will add a pthread mutex to ensure the event processing threads do not get mixed up - new build tomorrow (bed time here)Last edited by mobile1up; 06-12-2012 at 02:47 PM.
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Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10) - 06-12-2012, 02:31 PM #48
- 06-12-2012, 02:33 PM #49
I think it should be price consistant with other platforms. I BELIEVE it's 1.99 on WebOS, HOWEVER, this version might be more like the iPad Version which I believe is an HD version and 3.99. So 3.99 should be the price no more. We should NOT have to pay a premium because we are BlackBerry users. I CAN understand an HD and non HD version. iOS does that often, BUT otherwise the price should be fairly consistant. Too many of the big guys make us suffer because we have PlayBooks and it's less sales for them.
- 06-12-2012, 02:46 PM
Thread Author #50
definitely - i want the game prices to be consistent

you can see Cronk is 2.99 on all platforms right now - with the exception of iOS as "cronk software" was distributing the title and they decided to close up shop (grr). the ios/webos versions are still at 0.9.2 - but, they'll all get updates to 1.0 with the playbook release and the pricing will be consistent across the mobile platforms.--
Aaron Ardiri
Founder ('indie developer') - Mobile 1UP
developer of Cronk, Caveman HD for Playbook (BlackBerry 10)

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