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  1. ltlowe's Avatar
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    #26  

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    Way to go! This is one of the classics!
    I loved your original Palm Pilot port. Can't wait for the Playbook one.
  2. ardiri's Avatar
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    Thread AuthorThread Author   #27  

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    Quote Originally Posted by ltlowe View Post
    Way to go! This is one of the classics!
    I loved your original Palm Pilot port. Can't wait for the Playbook one.
    same engine - new graphics, audio and some tweaks to make it fun

    before i release i am making videos of solutions for every level (crazy, but - yep). i am over 60% through the levels; working on the harder ones now.. need to ensure the game is completely playable.. some of these levels are going to drive people nutz..

    but that is part of the fun right?
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    Aaron Ardiri
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  3. playbookee's Avatar
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    #28  

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    Email is sent.

    look forward to working with you
  4. GregD31's Avatar
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    Quote Originally Posted by mobile1up View Post
    that might help track down the issue; most of the "native" applications on 2.0.1 are still written as adobe air applications (hence, performance sucks a little) - with BlackBerry 10 a number of the native applications are being rewritten using cascades framework; so it could simply be an issue of running in parallel with multiple applications.. the adobe air runtime can chew a lot of memory..

    are you able to validate that the application runs without issues when it is run on its own? right now; doing a lot of memory optimizations already (did it for other platforms) but i have a feeling at an OS level; there simply isn't enough resources available to operate smoothly.. (too many apps open et al)
    Yes, the game runs smoothly on its own! Addictive game with increasing levels of difficulty, hard to put it down!
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    Quote Originally Posted by GregD31 View Post
    Yes, the game runs smoothly on its own! Addictive game with increasing levels of difficulty, hard to put it down!
    I agree with this. I've been trying to find any sort of issue and nothing has jumped out at me yet. I definitely haven't experienced any crashing.

    I'd consider some form of indication for whatever ability is chosen though. It's a bit hard to tell which is chosen, and which have been enabled to whichever caveman aside from the number decreasing.

    As for playability though, like I said, it's pretty damn solid.
  6. ardiri's Avatar
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    Thread AuthorThread Author   #31  

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    Quote Originally Posted by GregD31 View Post
    Yes, the game runs smoothly on its own! Addictive game with increasing levels of difficulty, hard to put it down!
    this is important information

    what it helps identify is a possible conflict with system resources and not technically a bug in the application itself (crash). it may just be failing to allocate the memory it needs when it changes between the game mode and the game summary mode - need more memory

    you only have the first 30 levels - i've been play testing the other 90 (in progress); it gets harder and harder.. but i have a cheat sheet hehe. there is a "warp code" option where you can enter in a special code to get access to certain levels and other goodies :P
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  7. ardiri's Avatar
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    Thread AuthorThread Author   #32  

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    Quote Originally Posted by joski View Post
    I agree with this. I've been trying to find any sort of issue and nothing has jumped out at me yet. I definitely haven't experienced any crashing.


    Quote Originally Posted by joski View Post
    I'd consider some form of indication for whatever ability is chosen though. It's a bit hard to tell which is chosen, and which have been enabled to whichever caveman aside from the number decreasing.
    notice how one number is white on the tool bar? non active ones are black. i am not sure how much more of a contrast between white and black i can do

    Quote Originally Posted by joski View Post
    As for playability though, like I said, it's pretty damn solid.
    awesome feedback
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    Aaron Ardiri
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  8. GregD31's Avatar
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    #33  

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    Will the beta testers be receiving a complimentary copy of the full game when it is complete?
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  9. ardiri's Avatar
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    Thread AuthorThread Author   #34  

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    Quote Originally Posted by GregD31 View Post
    Will the beta testers be receiving a complimentary copy of the full game when it is complete?
    i have to check if appworld does promo codes or not (one would think so) - that way anyone who did receive a complimentary copy will be able to get updates and not have to deal with side loading the application. i surely hope that the "buying" community will be more than the beta testing community.. also, side loading doesn't allow you to review it

    i have not seen much feedback other than what was posted here so far - only a few (out of 20) have been adding feedback here in the forums.. would be nice to see more activity with the users that request to be beta testers..

    caveman HD will launch at a set price and then go on sale (hint: for crackberry users) so even if there wasn't an opportunity to do a complimentary copy (on case by case basis); crackberry forum users will get an opportunity to get the game cheap

    i'm also an indie developer who has been doing this stuff or 10+ years, as my "hobby" - even if the game looks professional, key to note it is a one-man shop still need to top up my beer fund!
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    Aaron Ardiri
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    homer1475 likes this.
  10. bugmeyes's Avatar
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    I just received the beta test copy of the game so I will start giving you feedback as soon as I am able to side load it.
  11. NaijaBerry's Avatar
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    I installed the bar file yesterday and started playing today and its a load of fun. You need to think, plan and pay attention on this one, never played lemmings, but i'm thoroughly enjoying this game. I wasn't too patient to read the tutorials, i just jumped right in and soon got the hang of it, very nice indeed.

    Aaron you said you wanted our feedback also on pricing, well i think you might want to price this at between $1.99 and $2.99, depending on how much more improved the final thing would be. In my opinion, i would expect more in terms of the graphics, music and game play from a $4.99 game.

    It would be nice to have an option to restart the level in the middle of a game rather than nuking and starting over. The game ran very well and loads up quickly, although it did freeze once, so i just closed the app and relaunched and worked fine.

    So far so good just trying to figure out level 20 now, this is a nice game i'd say a platformer with planning and strategy involved very nice!
    Aim at heaven and you will get earth thrown in. Aim at earth and you get neither.
    C. S. Lewis (Mat 6:33)
  12. bugmeyes's Avatar
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    I have been playing it for 10 minutes and am really enjoying it, I noticed a little glich where when i drag my finger from center screen to the left bezel the camera will jump to the farthest left part of the map.
    I think Olukunlea is right in the fact that you should add the ability to restart, I wouldn't use it because there is nothing more entertaining than exploding those little cavemen.
    I loved releasing 95 cavemen and then just doing a chain explosion.
    As for graphics and music go i think you have achieved that classic lemmings look. Really enjoying the music.
  13. bugmeyes's Avatar
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    Just had my first crash, I was playing in easy map Bash Through, I released 95 cavemen and had 2 guys bashing wall, I also had it in fast forward.

    It opened up quickly afterwards and it had been saved.

    Hope this helps.
  14. ardiri's Avatar
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    Thread AuthorThread Author   #39  

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    Quote Originally Posted by bugmeyes View Post
    I have been playing it for 10 minutes and am really enjoying it, I noticed a little glich where when i drag my finger from center screen to the left bezel the camera will jump to the farthest left part of the map.
    will investigate that one..

    Quote Originally Posted by bugmeyes View Post
    I think Olukunlea is right in the fact that you should add the ability to restart, I wouldn't use it because there is nothing more entertaining than exploding those little cavemen. I loved releasing 95 cavemen and then just doing a chain explosion.
    nuking the guys was the fun part of the classic - it only takes 10 seconds :P hehe

    Quote Originally Posted by bugmeyes View Post
    As for graphics and music go i think you have achieved that classic lemmings look. Really enjoying the music.
    you gotta hear the fly "buzzing" in music on level 8 :P hehe - simply repetitive 1 minute loops is what was put together, the audio and graphics guys did an awesome job. my job was to simply piece it all together with what i already had.
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  15. ardiri's Avatar
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    Thread AuthorThread Author   #40  

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    Quote Originally Posted by bugmeyes View Post
    Just had my first crash, I was playing in easy map Bash Through, I released 95 cavemen and had 2 guys bashing wall, I also had it in fast forward.
    repeating it would be awesome.. fast forward should not matter - just does things 4x faster (updating every fourth frame).

    Quote Originally Posted by bugmeyes View Post
    It opened up quickly afterwards and it had been saved.
    Hope this helps.
    we have implemented 'save on exit'.. if it saved, then it simply exited due to lack of memory or something - which makes me wonder about being a "crash".. a crash would not save the current state.. were you running other apps at the same time? i may want to revise the "memory usage" and see what i can do to optimize it..

    so far; the reports of exiting seem to be around memory usage.. need to check exactly how much heap space is available to developers on the playbook device.. should be sufficient; but you never know the same configuration runs on ios and webos - with BB10 being a "newer" OS, it should be offerring the same if not, more dynamic heap memory.
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    developer of Cronk, Caveman HD for Playbook (BlackBerry 10)
  16. kineticonline's Avatar
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    #41  

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    Finished the 30 levels now a few times just playing normally (removing the game and reinstalling each time) and haven't hit any problems yet.
    Will have a few more runs over it the next few days trying some other things, see if i can break the game
  17. ardiri's Avatar
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    Thread AuthorThread Author   #42  

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    Quote Originally Posted by kineticonline View Post
    Finished the 30 levels now a few times just playing normally (removing the game and reinstalling each time) and haven't hit any problems yet. Will have a few more runs over it the next few days trying some other things, see if i can break the game
    do not worry - those 30 levels are EASY i've been pulling my hair out creating solution videos for some of the other 90 - this wont be a "finished in a day" game.. it'll drive some people nutz not knowing how to solve some of these levels..
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    Aaron Ardiri
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  18. bugmeyes's Avatar
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    Quote Originally Posted by mobile1up View Post
    we have implemented 'save on exit'.. if it saved, then it simply exited due to lack of memory or something - which makes me wonder about being a "crash".. a crash would not save the current state.. were you running other apps at the same time? i may want to revise the "memory usage" and see what i can do to optimize it..

    so far; the reports of exiting seem to be around memory usage.. need to check exactly how much heap space is available to developers on the playbook device.. should be sufficient; but you never know the same configuration runs on ios and webos - with BB10 being a "newer" OS, it should be offerring the same if not, more dynamic heap memory.
    I'm pretty sure that it froze, i closed the app , opened it and selected the same level tried to do the same thing as the first time but it did not freeze.

    It hasn't happened again since.
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    Quote Originally Posted by mobile1up View Post
    notice how one number is white on the tool bar? non active ones are black. i am not sure how much more of a contrast between white and black i can do
    I did notice that, but there are a handful of levels with only one ability. And I know, it's the only one available at the time, but I guess I'm just used to the bordering - you know? Perhaps instead of white/black the selected colour (haha I'm Canadian) could be more in-yo-face. Ya heard?!
  20. bugmeyes's Avatar
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    Second freeze has just occurred, i had the browser opened and the level had just started, i think that only one caveman had fallen.

    Here is a screen shot of the exact moment when the game froze, it didn't crash it froze.
    Attached Images Attached Images
  21. ardiri's Avatar
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    Thread AuthorThread Author   #46  

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    Quote Originally Posted by joski View Post
    I did notice that, but there are a handful of levels with only one ability. And I know, it's the only one available at the time, but I guess I'm just used to the bordering - you know? Perhaps instead of white/black the selected colour (haha I'm Canadian) could be more in-yo-face. Ya heard?!
    only the trainers have one option it gets a lot more difficult later and you'll need to use all tools at some point *g*
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  22. ardiri's Avatar
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    Thread AuthorThread Author   #47  

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    Quote Originally Posted by bugmeyes View Post
    Second freeze has just occurred, i had the browser opened and the level had just started, i think that only one caveman had fallen. Here is a screen shot of the exact moment when the game froze, it didn't crash it froze.
    i've been working on my internal event processing - if it freezes; it means no "nilEvent" is being generated.. not a crash, but something i need to investigate; possibly a race condition somewhere, so many threads going in the background *g* just love "sporatic" cases like this

    EDIT: will add a pthread mutex to ensure the event processing threads do not get mixed up - new build tomorrow (bed time here)
    Last edited by mobile1up; 06-12-2012 at 02:47 PM.
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    Quote Originally Posted by mobile1up View Post
    only the trainers have one option it gets a lot more difficult later and you'll need to use all tools at some point *g*
    I digress - I could find no issues, and I thought I'd make a suggestion so I didn't seem like a "bad tester"
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    I think it should be price consistant with other platforms. I BELIEVE it's 1.99 on WebOS, HOWEVER, this version might be more like the iPad Version which I believe is an HD version and 3.99. So 3.99 should be the price no more. We should NOT have to pay a premium because we are BlackBerry users. I CAN understand an HD and non HD version. iOS does that often, BUT otherwise the price should be fairly consistant. Too many of the big guys make us suffer because we have PlayBooks and it's less sales for them.
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    Quote Originally Posted by pkcable View Post
    I think it should be price consistant with other platforms. I BELIEVE it's 1.99 on WebOS, HOWEVER, this version might be more like the iPad Version which I believe is an HD version and 3.99. So 3.99 should be the price no more. We should NOT have to pay a premium because we are BlackBerry users. I CAN understand an HD and non HD version. iOS does that often, BUT otherwise the price should be fairly consistant. Too many of the big guys make us suffer because we have PlayBooks and it's less sales for them.
    definitely - i want the game prices to be consistent

    you can see Cronk is 2.99 on all platforms right now - with the exception of iOS as "cronk software" was distributing the title and they decided to close up shop (grr). the ios/webos versions are still at 0.9.2 - but, they'll all get updates to 1.0 with the playbook release and the pricing will be consistent across the mobile platforms.
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