I'm just starting blackberry dev, and I intend to start making games. Problem is, how to manipulate the screen buffer itself?
I remember from coding java a few years back using the BufferedImage class and its setRGB member function or something which I used to emulate a simple 32-bit linear framebuffer. My issue is that I haven't found anything on the subject that's blackberry-specific (or an equivalent for that matter).
Anybody know how to do something like this that's fast and reliable?