1. yupferris's Avatar
    Hey all,

    I'm just starting blackberry dev, and I intend to start making games. Problem is, how to manipulate the screen buffer itself?

    I remember from coding java a few years back using the BufferedImage class and its setRGB member function or something which I used to emulate a simple 32-bit linear framebuffer. My issue is that I haven't found anything on the subject that's blackberry-specific (or an equivalent for that matter).

    Anybody know how to do something like this that's fast and reliable?

    Thanks
    10-03-09 03:04 PM
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