1. thinkworld's Avatar
    Hi All,

    I am facing a problem while the implementation of Collideswith method.
    The collision has detected far before the meeting point of two sprites. Why it happens in BlackBerry device and plzz let me know if there is any solution.

    In Waits.. !!
    Sonal
    06-22-09 02:19 AM
  2. anon(5342392)'s Avatar
    What are you using to develop with?

    Also if its okay with yourself posting the code for said method may help debug the issue.
    06-22-09 12:12 PM
  3. psteele's Avatar
    Hi All,

    I am facing a problem while the implementation of Collideswith method.
    The collision has detected far before the meeting point of two sprites. Why it happens in BlackBerry device and plzz let me know if there is any solution.
    I assume you're using the collidesWith(Sprite s, boolean pixelLevel) overload? If so, have you set pixelLevel to true? If it's false, you'll only get simple bounds checking (meaning even if there are transparent pixels, you'll still get a collision detection).
    06-22-09 04:32 PM
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