I am facing a problem while the implementation of Collideswith method.
The collision has detected far before the meeting point of two sprites. Why it happens in BlackBerry device and plzz let me know if there is any solution.
I am facing a problem while the implementation of Collideswith method.
The collision has detected far before the meeting point of two sprites. Why it happens in BlackBerry device and plzz let me know if there is any solution.
I assume you're using the collidesWith(Sprite s, boolean pixelLevel) overload? If so, have you set pixelLevel to true? If it's false, you'll only get simple bounds checking (meaning even if there are transparent pixels, you'll still get a collision detection).