Rovio, I have an open question for you.
Rovio, thank you for bringing Angry Birds to the playbook platform!
Given that the QNX platform is SO different from the older BB OS, I would love to know how you felt about coding for QNX (especially under the (now) more open and (hopefully) more responsive RIM developer relations culture).
Was it a smooth coding experience? Do you find that the Playbook just might be surprisingly good to code for because of the many different development environments that can be used for it as well as its high quality?
And here is a risky question. Do you think the ease of programming for the playbook might make up for some of the risk involved in programming for the platform (both for you and for other major developers?
Disclosure: I am not a developer. I am only assuming the playbook is indeed easy to program for because of how hard RIM has worked to increase the coding access into the device. I would love to have an expert's real world perspective on this!
Because I'm expecting that the first day or two of release they might be scanning our forums for feedback from us regarding their effort. Given that this is a community of enthusiasts, there may be others who share my curiosity.
Time will tell if my assumption is flawed, or if others find it strange that I posted the question publicly.
- 12-22-11, 07:03 AM #7
If RIM paid them to develop Angry Birds for the Playbook, they should charge less for the program, darn it. The basic version was free for my Android tablet.
Well, I already paid my $5. May be cheezy, but kids expect you to have Angry Birds on any handheld computing device these days...
- 12-22-11, 08:26 AM #8
- 12-22-11, 08:39 AM #10
To all developers, go native or go home!
- 12-22-11, 12:02 PM #13
Are we really arguing about $4 here? For the amount of time you will spend playing it, how much extra is that per hour?
It is too bad that the number of PB owners necessitates a higher price per app to ensure the developer a similar profit to an app on a more popular platform. My kids and I are enjoying AB, the responsiveness is very fast and the graphics are beautiful. I hope we get many more apps like it.
- CrackBerry Genius of Geniuses
12-22-11, 12:06 PM #14
- 9,326 Posts
I would imagine that Rovio had a relationship with RIM that most devs don't, so I'm not sure how much insight we would get. Probably similar to EA.
And I'll add a +1 to the "This is a silly way of contacting a company." Even if they were monitoring CB for feedback, there's no way someone's going to start talking shop about developing. Besides, the people they pay to surf the web for hits are not the developers. In mozt places, it is interns and contract employees just gathering data, not interacting with its originators. Good luck, tho...
- 12-22-11, 04:07 PM #15
Ok,it's been long enough.
I must admit that I was a little excited at the Playbook's incremental nudge into the world of Angry Birds. It had me feeling optimistic. The idea of another successful developer taking some interest in the Playbook just felt "right", like it would lead to more, that a barrier had been lifted.
californiablackberry saw the writing on the wall when I posted my question while I chose to "hold out" for an answer (that won't come here).
ScionicMan added some additional experience to the mix.
I concede that you were both correct in seeing my flawed assumption that Rovio would answer in this thread.
I have tripped, and I have learned!
Appropriately, TheScionicMan's signature sums it up perfectly- "Don't believe everything you think" !
- CrackBerry User
12-23-11, 09:57 AM #19
- 25 Posts
- 12-23-11, 10:24 AM #22
It's all about supply, demand and competition. If there are no worthy competitors and demand is high then the developer has leverage. These early developers are also taking a risk too on a new platform, so they may feel a higher price is justified.
- CrackBerry Abuser
12-23-11, 10:30 AM #23
- 324 Posts
- 12-23-11, 11:12 AM #24
How do you know that they are pricing themselves out of the market? A lot of these apps are in the top paid for category despite the price. That's why I added competition in there. If there is not enough people bringing the same or more value of your app for less cost, where is your incentive to drop the price?
Last edited by TBone4eva; 12-23-11 at 11:16 AM.