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View Poll Results: What type of licensing do you use?
Dynamic - hit a web service to validate key 1 33.33%
License Pool - app validates from a pool. 1 33.33%
None - not worth the effort. 1 33.33%
Other - please comment. 0 0%
Multiple Choice Poll. Voters: 3. You may not vote on this poll

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Old 07-21-2011, 02:01 PM
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Default Licensing question

Hello, just submitted my first 1.0 to app world. I used a license pool, but I have a feeling that this solution won't scale well, and will require tedning too, especially if I go to MobiHand as well.

I thought about dynamic licensing from licmax.com, but I am concerned about adding to startup times, as the app connects to licmax servers every startup, especially if they are on a slow connection. I considered storing 'isValidKey=true;' in my persistant store, once the app had been validated once, but that would likely make piracy just as easy, as no protection.

My app is only $2.99, with an upcoming 'pro' version for $4.99. Pirating software off the othe BB isn't simple. I can't imaging fiddling around pirating $3 software, even in my dark college days . I always have found the biggest priacy diversion is price.

What sort of licenses are devs using here? What are you guys finding for piracy? Is it worth the effort to combat it?
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Old 07-22-2011, 04:34 AM
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I'm using the dynamic model. But i've created my oww script and located in on my server. But sometimes users don't receive the registration number and send to support emails with reg number request.

Also if you want to use dynamic license at mobihand store you have to add backup code to your app. So if the store is unable to connect to license server it will provide a backup code. So you app should accept it.

License code is generated only once - during the purchasing. I'm saving it in the file instead of saving registration status (like you do).

I understood that the best license model for me is single. I'm gonna use it in the future.
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